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If you can take away their villages, then they’ll eventually starve, making your future attacks much easier. That’s nice because it means you can really set siege on an enemy. Plus, each base has its own set of resources, and so if you want to keep troops at an outpost or stronghold, you have to continually ferry food to them so they don’t starve.
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There are two resources in the game, gold and food, and strongholds automatically produce gold while villages automatically produce food.
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There are three kinds of bases (more or less): strongholds, which contain the unit-producing and upgrade-providing buildings, plus villages and outposts. Since a higher level unit does more damage against lower level enemies, high level units, and especially high level heroes, are important in the game.Celtic Kings also offers a couple new wrinkles in how it handles bases. That’s important because only hero-led armies can use formations (which are nice mostly because they force the units to move at the same speed), and all units in hero-led armies gain a bonus to their level based on the level of the hero.
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Plus, there are “hero” units who can lead armies. Some have special abilities (like Viking lords leech back some of the damage they do), and there are druids and priests who can cast a handful of spells, but nothing about them is overly exciting, and mostly battles in Celtic Kings come down to who has the most - and highest level - units.That’s right, units can have levels, and they can carry equipment, too, so Celtic Kings has some role-playing aspects to it. They either do slashing or piercing damage, they have a defensive rating against slashing and piercing attacks, and that’s about it. Lastly, there isn’t a lot going on with the units. If a building isn’t required by the Gauls or Romans, it isn’t there, and so forget it if you were hoping to see fancy Roman cities. Plus, there is absolutely no eye candy in the game. So there is only one terrain in the game (forest), and the terrain is basically flat, so there isn’t any strategy in positioning your units. It only takes up 300 MB on the CD it comes with, and it only installs to 400 MB on your hard drive. On the fourth day I gave up on it.But the main problem with Celtic Kings isn’t that it’s difficult. After three days of excessive loadings my enthusiasm for the game plummeted. I say “I think” because Celtic Kings has one of those campaigns that European developers seem to specialize in, where certain missions are excruciatingly difficult, and where you have to load your game or restart numerous times before you figure out what the trick to winning is. Eventually Larax goes to Rome for help against the Teutons, but I think all that happens there is he ends up fighting the Romans, too. In the single-player campaign, you guide a young Gaul hero named Larax as he seeks revenge against the Teuton raiders who killed his bride (think Braveheart). The “adventure mode” in Celtic Kings doesn’t have anything to do with adventures it’s just how Bulgarians translate the word “campaign.” Moreover, the campaign in Celtic Kings isn’t especially different than campaigns in any other real-time strategy game, and, in fact, nothing about Celtic Kings is especially different than what you’ll find in other games.Except maybe the theme, which puts you in Europe around 50 BC and lets you control either the Gauls or the Romans. Now, if that makes you think of Kingdom Under Fire, which included real-time strategy as well as role-playing missions, don’t worry. Celtic Kings: Rage of War, from Bulgarian-based Haemimont Games, is a real-time strategy game that offers two styles of play: adventure mode and strategic mode.